H. A. Ripley
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- Travel back in time to when Depression-era tensions led to bootlegging, corruption, estate theft, and scandals
- Make it a party game! Solve cases--from jewelry heists and crimes of jealousy to brazen murders
Author: H. A. Ripley
Publisher: Castle Point Books
Published: 04/09/2024
Pages: 176
Binding Type: Paperback
Weight: 0.35lbs
Size: 7.50h x 5.50w x 0.47d
ISBN: 9781250323804
How to Solve a Murder: 70 One-Minute Detect-O-Gram Mysteries to Decipher & Decode -- H. A. Ripley, Paperback
31 in stock, ready to ship
Use your wits to solve 70 detect-o-gram mysteries!
With just your common sense and a capable eye for detail, you can learn How to Solve a Murder. In this unassuming book of 70 detect-o-grams (brief but curious mysteries you can solve in a minute), you will dust off the case files of a time gone by, when the answers were not at your fingertips. Do away with forensic tools and technology and focus on the barest of facts and critical details. Follow the guidance of the fictional Professor Fordney, a mere intellectual with a sharp wit, whose assessments broke cases wide open and embarrassed the likes of detectives who could not see the easy answers before them. Simply ask yourself: What is it about the criminals' own hubris, negligence, or even stupidity, that will lead you to the solutions? - Decode 70 puzzles that only take a minute to solve, and perfect your crime-solving skills- Travel back in time to when Depression-era tensions led to bootlegging, corruption, estate theft, and scandals
- Make it a party game! Solve cases--from jewelry heists and crimes of jealousy to brazen murders
Author: H. A. Ripley
Publisher: Castle Point Books
Published: 04/09/2024
Pages: 176
Binding Type: Paperback
Weight: 0.35lbs
Size: 7.50h x 5.50w x 0.47d
ISBN: 9781250323804
Product Tags:
Castle Point Books, Games & Activities, Games / Gamebooks / Crosswords, H. A. Ripley, Logic & Brain Teasers, PaperbackContact form
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