Robert Nystrom

Game Programming Patterns -- Robert Nystrom, Paperback

$39.95 $33.99 Sale
Shipping calculated at checkout.
778 in stock, ready to ship

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.



Author: Robert Nystrom
Publisher: Genever Benning
Published: 11/02/2014
Pages: 354
Binding Type: Paperback
Weight: 1.34lbs
Size: 9.25h x 7.52w x 0.74d
ISBN: 9780990582908

Product Tags:

Computers, Computers - Games, Games, Genever Benning, Paperback, Programming, Robert Nystrom, Virtual & Augmented Reality

Find your next favorite

Welcome to Book & Mortar

Explore our extensive collection of contemporary and classic books. From the latest bestsellers to hidden gems, we have something for every book lover. Dive into the world of literature with our curated selection, and let your reading adventure begin.

Contact form

Fill this out if you need to get in touch with me!